Veiled Construct
- See My Work
- Project 6
The Process
This was my final capstone project during Full Sail University where I worked alongside David Joseph and Alexander Flores. Veiled Construct is a fast-paced Action RPG. I designed and developed the final level in the game and worked on the project as a level and systems designer. I mainly assisted with combat mechanics like the Backstab combat mechanic, Dodge Roll Mechanic, Attack montages, hit reactions, Blood Splatter Effects, Health Bar UI, Stamina UI, and helped fix a lot of the early bugs with our code. We each completed a total of twenty tasks each that moved our game forward like fixing bugs, creating new mechanic’s, UI elements, and animations.
- Role
- Lead Systems Designer
- Engine
- Unreal Engine 5.4
- Language
- Blueprints