Veiled Construct

The Process

This was my final capstone project during Full Sail University where I worked alongside David Joseph and Alexander Flores. Veiled Construct is a fast-paced Action RPG.  I designed and developed the final level in the game and worked on the project as a level and systems designer. I mainly assisted with combat mechanics like the Backstab combat mechanic, Dodge Roll Mechanic, Attack montages, hit reactions, Blood Splatter Effects, Health Bar UI, Stamina UI, and helped fix a lot of the early bugs with our code. We each completed a total of twenty tasks each that moved our game forward like fixing bugs, creating new mechanic’s, UI elements, and animations. 

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