Top Down Zombie Project
- See My Work
- Project 5
The Process
This project was the second project made with the same team as the Platformer project (Project 4) and was our final submission for the Game Mechanics 2 course at Full Sail University . We made a Top Down Zombie wave based shooter game. I was the main systems designer. As the systems designer I created the Player and Enemy health systems along with the necessary UI element to display Player and Enemies health, I created the shooting mechanics along withe the bullet projectile, I created the wave system that once all the zombies are dead the UI displays the next wave is starting and spawns in more enemies than the previous wave, Finally I assisted with the zombie enemies animations, attacks, health and spawner systems.
- Role
- Lead Systems Designer
- Engine
- Unreal Engine 5.4
- Language
- Blueprints